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These are the two stories of everyone's favourite bank-ah!;
"When the island sank-ah!"
One day, I hid in the Bank-ah
Because the island decided to sank-ah
And while I hid in the Bank-ah
I looked at rude images like a w***-ah!
(Shortly there-after, user Ben24x7 was banned eternally)
"Reading Noughts and Crosses-ah"
One day in the Bank-ah
I decided to read 'Noughts and Crosses'(-ah)
And when I left the Bank-ah
Everyone called me a Blank-ah
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Full Disclosure: I am a massive fan of the Souls series and have played each one to completion multiple times. This may bias and skew my views and wording in this review, but I will go over things that some people may not like as well.
Bloodborne: The RRU Review
And here we are, almost two months after the game had come out, and I'm only just starting to review it? Lexi, why is that? Because I wanted to have an air of professionalism in this review, I wanted to actually FINISH the game to the extent it has to offer before tackling what seems like an impossible task of reviewing it fairly and honestly. Because of the recent kerfluffle between games journalism and consumers of said media, I have decided to not give any of my reviews going forward a numerical score at the end, simply stating if I enjoyed the game or if I believe you should play it at some point. Let's begin, shall we?
We start with what seems to be the most unimportant part of most games, the graphics and presentation of the title. From the sample image up top, one would notice that the game doesn't exactly have the brightest color palette. It's a large variety of greys and browns, set against the background of a cold Victorian setting. Normally, I'm the first person to complain when a game isn't colorful enough but I really do believe that the 'lack' of color present in Bloodborne is one of it's greatest strengths - to a point. Exploring the same dull Victorian environments does get a little bit dull after a while, and the largely repetitive backdrops don't do much to help easy that dullness.
However, right when you start to get extremely bored by the same gothic buildings, the game starts to throw curveballs at you. There's a short section near the start where you're exploring a small woods with a Witch's abode right at the end, complete with peasant village and ever-autumn graveyard against the backdrop of falling leaves. A section shortly after this takes place primarily in a forest; a dark and sickly place crawling with werewolves and Lovecraftian horrors. All of this seems to tie together the world of Yharnam (and Yahar'ghul) into a cohesive package, thematically and tonally similar throughout the experience. It wouldn't be an exaggeration to say that the world of Yharnam might be one of the most thickly detailed gameworlds of all time. Coffins and enemies dot the streets, statues and plague-stricken NPCs seem to block progress and create new openings. There are very few parts, if any, that aren't intricately detailed in some fashion or another, and it shows how dedicated the Fromsoft A-Team are towards believable world cohesion. The entire world seems to connect in a fantastic and intuitive way, beyond transporting between Reality and The Hunter's Dream.
But graphics are only a small part of the overall game experience. What of the Gameplay and Story, how well are they done? Well, to start out with; those familiar with the Souls style of combat won't be disappointed here, and will feel right at home when they first pick up their controller to fight the beasts of Yharnam. The controls will feel immediately familiar -if a bit changed. from the previous titles. R1 and R2 remain your main attacking buttons, but the left side of the controller has been changed big-time. As there are no shields in the world of Bloodborne, L1 will instead activate your weapon's "Trick Mode", which can have a variety of effects. For one of the earliest weapons in the game, for instance, it could turn a cane into a serrated whip that gains bonus damage against those infected with the Beast Plague that infest Yharnam's every corner. L2 has turned from a parry button into the dedicated button to use your firearm. Firearms, in a Souls game? Are they overpowered? Surprisingly, they're not. In Bloodborne, your firearms are mainly used for defense, rather than offense. Every shot has the capacity to stun an enemy, but very rarely do they ever actually do enough damage to be considered a viable means of offense. Indeed, their main use is to "parry" enemies into a state where you can walk up to them and press R1, executing a brutal Visceral attack and doing a large chunk of damage to them. Other than the addition of Guns, the other biggest change from classic Souls gameplay is the pace of the combat. It's brutally fast-paced, requiring pitch-perfect timings on every dodge and every attack. Bosses are relentless and barely ever give you time to recover from their onslaught of attacks, leading the player to go on the offensive almost all the time. This seems to be exacerbated by a system called "Rally", wherein if you're hit by an enemy, you can attack them to regain a small amount of lost health; attacking them fast enough could even result in you gaining the entirety of the damage dealt to you back. You can never gain health with this mechanic that you had lost prior to that specific damage, however.
The story, as with almost every game directed by Hidetaka Miyazaki by this point is dark, depressing, and vague. The hallmarks of a From Software story are all here, and it's up to the player to discover how deep into the lore and history of the universe that they want to dig. From the very outset of the story, we know very little. Just an old man with bandages over his eyes telling us how we need a "blood ministration" and how we need to "sign a contract" in order to obtain it. After creating our character, we're thrust into the world with no prior information, just watching a werewolf burn in a puddle of oil for some reason; symbolically showing us that our own beast-plague was burned away by the Blood Ministration. After we awake, we find ourselves in a clinic, with a note nearby that simply reads "Seek Paleblood, transcend the hunt" Nothing in the game ever explains to us what Paleblood is outright, and that's endemic to the entire series. Miyazaki will never outright tell you important parts of the story, and instead allow the gameplay and item descriptions to speak for themselves, forming the story in a more organic and voluntary way than most AAA Games full of cutscenes and unskippable dialogue do. This is both one of the game's greatest strengths, and greatest weaknesses; the average player is going to have very little idea of the story during their first few playthroughs, and will have to resort to online lore explanation videos to gain the most out of their game.
Overall, and my final thoughts on the game.
Bloodborne is easily one of the most hyped games of 2015, and it shows. It had one of the largest launches of a From Software game to this day, despite only having been released on the Playstation 4. Despite a few minor technical shortcomings (Framerate, Loading Times, Frame Timing), it stands as a fantastic testament to the power of the next-gen consoles, in relation to the dated hardware of the last-gen machines from both Sony and Microsoft.
-Fantastic Fromsoft Gameplay evolved just enough to feel fresh again.
-Story told purely through exploration and gameplay, almost no cutscenes to speak of outside of the beginning and ending.
-Gorgeous Gothic-Victorian world.
-Same Risk/Reward fair difficulty of the Souls series.
-Awful load times pre-patch.
-Playstation 4 exclusive.
-30fps, no possibility of increasing. Often falls below.
-Vague story with little to keep those who prefer cutscenes interested.
-Difficult, but not overly so. May not sit well with some people.
Overall, I think this is an excellent addition to the Playstation 4's library, and is definitely worthy of a purchase if you have the system and the money to spare.
I was bored on the bus journey home, so I did this drawing of Batman. He's a man. And he's dressed as a bat. Obviously.
And this is another drawing I did the following day on another bus journey.
Oh hey and blogs are back that's cool.
- Read more...
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Deep OTC Toast
A Short Story
OTC Toast was thinking about Kalie Starfox again. Kalie was a derpy crap with headless nonexistant noses and dickbutt legs.
OTC walked over to the window and reflected on her spacey surroundings. She had always loved orange and transparent Space Istanbul with its spotty, strange space moon snail rocks. It was a place that encouraged her tendency to feel dumbfounded.
Then she saw something in the distance, or rather someone. It was the a derpy figure of Kalie Starfox.
OTC gulped. She glanced at her own reflection. She was a deep, edgy, lava piss drinker with pantsless nonexistant noses and shirtless legs. Her friends saw her as a ripe, rabblesnatching rat bound in solid rock. Once, she had even made a cup of tea for a round dirt.
But not even a deep person who had once made a cup of tea for a round dirt, was prepared for what Kalie had in store today.
The piss landslides teased like snooping slimy slug, making OTC perplexed. OTC grabbed a geometrical ore that had been strewn nearby; she massaged it with her fingers.
As OTC stepped outside and Kalie came closer, she could see the kaleidoscopic smile on his face.
Kalie glared with all the wrath of 9144 dense lonely llamalpaca. He said, in hushed tones, "I hate you and I want energy crystal meth."
OTC looked back, even more perplexed and still fingering the geometrical ore. "Kalie, I left the oven on when I played catch with you and it caught fire to the house and killed your mother," she replied.
They looked at each other with ponderous feelings, like two bored, broad bacon scaring at a very rockraidery the landslide burial of OTC's mother, which had c-rap music playing in the background and two indecisive uncles drilling to the beat.
Suddenly, Kalie lunged forward and tried to punch OTC in the face. Quickly, OTC grabbed the geometrical ore and brought it down on Kalie's skull.
Kalie's headless nonexistant noses trembled and his dickbutt legs wobbled. He looked flabbergasted, his emotions raw like a rabblesnatching, resonant rubble.
Then he let out an agonising groan and collapsed onto the ground. Moments later Kalie Starfox was dead.
OTC Toast went back inside and made herself a nice drink of lava piss.
So, many of you now know me by the RRU MC Server, however, for those of you that I don't know or don't know me. HELLO THERE! This post is mainly just some of my thoughts throughout this whacky and crazy week I've had this week. Filled with tests, quizzes, and some unfortunate circumstances. It turned out to be quite a doozy! Some of you already know from my Twitter, but earlier this week, Wednesday, in fact...I got in a car accident. No one was seriously injured thank goodness, however, it could've been. We were hit by a pickup truck at a stoplight fully stopped at 50MPH. The truck was well above us so it could've gone over the car, crushing us. We could've hit the car in front of us, but we were able to avoid it. So many circumstances, and to think we could've been seriously injured, or died. But we were able to avoid such...it's, humbling to know that you can live another day after such circumstances. Never do I want to forget what a gift it is to live and breath another day. I currently have Whiplash, I may or may not feel it or not, I honestly don't know. But this week has taught me many lessons, all of which I won't forget for a long long time.
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Err, I mean back...dam you SPELLCHECK, well it didn't take nearly as long as I thought it would but life has settled down.
Lots of things have changed too, I've got an official start date for transitioning, which'll be in about a month, final projects have started and I've got something like a script worked out for the Anime project that I'm going to start typing up this month, as well as the layout for the story boards which I'll start printing off this month as well. I watched an anime called Shirobako, which is an anime about making anime, that really helped with the process of making anime. And lastly I've created two more languages, which I shall post some time soon.
So what've I missed on RRU, if anything?
And oh my gods I just realized my Avi is still in christmas mode. Time to change it...
To the Director whom this concerns;
I remained silent when you unfortunately modified the rules and regulations, allowing for members with no pants to join. I remained silent when you permanently terminated the "Cow Car Fund", which would have raised funds for our very own security tour bus which we would use to visit offending members in real life, so that we could ban them permanently. I even remained silent when you destroyed the need to be an active member of RRU society (mainly because I decided to become less active after such offence to spite you).
I unfortunately cannot remain silent any more. The recent behaviour of forum members has been erratic, foolish, and downright insane. There has been an alarming rise in unquestionably "revolutionary" actions, specifically involving the use of forum avatars and status updates to post "hidden" and "secret" messages which push an anti-RRU agenda. Clearly, a rebellion is happening right below your nose, and you have failed to pick up the scent. When I sent you cases of evidence to support my argument, you simply brushed it off as "RRU being RRU".
I must therefore step down from my position as Senior Overlord Constable Pants Enforcer Major. This move has not been made in haste, nor was it done without considerations for where my true purpose lies; I have already made the proper arrangements to join with RRU's "HAZMAT" department, and will be taking on the role of "Master Commander Sergeant of the Dark Knight's Round Table" with the responsibility of cleaning up this mess that you have failed to prevent.
For the benefit of your department, information is strictly on a need-to-know basis. With that said, I have been given authorisation to inform you that we will be specifically targeting several known problem users over the next few weeks. RRU HQ has confirmed that we will be paid a bounty for every unsavoury avatar, status update, blog entry or gallery image that we quash.
I wish you all the best in your endeavours, and I look forward to cleaning up your mess by fighting fire with fire.
Master Commander Sergeant McJobless of the Dark Knight's Round Table.
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Ok, at first I was thinking of writing about how silly y'all are for still getting upset over ponies >in the year 2015, but then I come back after class and I find that things have devolved into something with random animals and... eyeballs. For some reason. I have no words. Except possibly SPIT CASEY, but that matters not.
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Hey guys, I just wanted to give you a heads up on a new comic series I'm starting. This will be taking over my regular weekend comic funnies because it would be too much work to do two comics a week.
Now without further ado, I present you:
Why: I'm going Minecraft because it is very popular worldwide, much more so then the classic LEGO games, so by doing this I should hopefully grab a bit of attention from the Minecraft audience and just generally outside RRU audience to help bring in a bit more attention to these old gems (the comics will be posted on my DeviantArt, as the prior funnies already have). Also, the reason I'm going with the Island 2 map instead of Xtreme Stunts is because I think that game is very unappreciated in comparison to the other two games in the series, so, perhaps I can get a bit more of a positive attitude towards this specific game as well while doing this.
About: LEGO Island Craft will follow the adventures of Pepper Roni (in Minecraft style) along with, of couse, his blocky pizzas & skateboard. This comic series will start from the bare bottom of how Pepper got turned into a block person, ranging from things like all the action-adventurey scenes you would expect to find, like him saving the island from the terrorising Brickster for example... oh! And let me tell you something a little early, not only will The Brickster be causing havok, but from the Ender Dragon as well! Pepper's secret love story will also be in this series. Need I say more? You know where I'm going with all this, all the whole shizams that you would find in a good movie or book will be covered in here!
There will be lots of character crossing over from other LEGO games (and perhaps outside these), expect to see characters like Rocket Racer and Emmet to show up in this series!
I'm also adding a little viewer interaction twist. As we all know Pepper can change things like flowers, so whenever you see a changable object in a panel, you can ask it to be changed (first come & highest count priority), so whenever this location shows up again in a later comic the object will be changed!
If in doubt: I know something like this is hard to take seriously, but really, I'm dead serious about this, just ask one of the people I frequently speak with. One of them will back me up. =)
Does your wee little breteren want to become a Butterfly, but in semi-rare cases their imagination isn't big enough to handle such false lies? There is still hope, for using a Car or a Bike or something you can teach life values of destroying your kid's mindset on reality so their minds make up their dream world of being their own.
So, get your kid, take him into a forest and leave him there. Let them walk around a bit, to make them feel one with nature and continue that thought about being a Butterfly. Now get into the Car and ram him. Then get onto the Bike and ram him. Then get into/onto the something to ram your song one last time.
If theres small streams of sluggish red liquid, you've done it wrong. If there are LARGE streams of sluggish red liquid, then you've got a great job!
Pick up your son and throw them into the sky, watch him feel the wind, watch him continuously bleed, watch him suddenly plunge to their doom. Make sure to repeat this until your he has been impaled upon a tree top (a tree branch will do, but it won't be as effective).
And the final step; Leave him there. He'll enjoy living the life of a Butterfly for only... ...hrrrm... ...lets say...
...he has only 31 Hours left on this earth.
*P.S. I swear I am not a spambot*
*P.P.S. I really am not a spambot*
*P.P.P.S. I REALLY am not a spambot*
I feel like I owe everyone a more clear explanation and apology for my actions and blog post this weekend, and I am going to try to keep this as tl;dr as possible.
First off, I need to make this perfectly clear: rioforce and JimbobJeffers were not involved in my doing. I had the idea, I wrote the post. I told rio of it after the fact and hinted to Jimbob that it was a joke. That was it. Whatever they wrote was their own doing. I am the only one to blame here.
My intention for writing that post was two-fold. The first was some humor. I intentionally wrote it in such a way in that it would be blatantly obvious that I had no real intentions of leaving. I thought the very fact it was totally unexpected and written that way would indicate I was not serious, and I hoped somebody would at least get a chuckle out of it. My other reason was to create a barrier between me and RRU so that I would not personally feel obligated to check, reply to, or log into RRU over the weekend.
In hindsight, could I have created that barrier mentally? Probably so, although it is harder to "break" a wall that's visible to others than one that only you know about. In that case, a simple status update saying I was away for the weekend would have sufficed.
Instead, I let my imagination get away and made more people fed up and aggravated than laugh. I'm sorry, I apologize, that was not at all my intention. As an instructor once told me "You remind me of myself a lot: you have good intentions but keep messing them up." I never want to hurt anybody, so as they loose any trust they may have in me. I do my best to live uprightly and with integrity, treat others with honor, respect, and dignity, and trust those in authority over me as well as my friends. I am not that person who deliberately takes advantage of or hurt people. Yet sometimes I push myself or my horrible sense of humor too far, and that is exactly what has happened this weekend.
I'm no dummy. I know when I've made mistakes, and I do my best to always learn from them. I will probably "beat myself up" (metaphorically speaking) over my actions this whole week more than anyone here. I separated myself from this amazing place for the weekend at the expense of my friends, and that is never acceptable or right in any situation.
Again, I am deeply sorry for any offense, aggravation, disappointment, lost trust, hurt feelings, or anything I may have caused by my cruel joke.
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Well, as you know, I celebrated my 21st a few days ago, and I was reluctant to share what I got, for the sake of being lazy. So what did I get? Let's find out!
Audio Technica ATH-M20x Studio Grade Headphones
A CAD u37 Professional Condenser Microphone
Halo Legends OST
Forest Piano 30th Anniversary Edition (Relaxing piano solos mixed with the calm sounds of the forest.)
The Legend of Zelda: Majora's Mask 3D
2 Minecraft Novels (Gonna be reading them when camping season arrives)
$40 Which I spent to get Pokemon Alpha Sapphire and some TCG cards from the Primal Clash series.
Nearly $200 in a clothes shopping spree (literally, I haven't gone clothes shopping in a long time, I needed it )
A good restaurant dinner
And what just came in today,
The Legend of Zelda Series for Piano. A Legend of Zelda Songbook featuring over 30 piano solos from various games.
So yeah, if you were wondering, then wonder no more.
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I believe that you're all aware of my "Collection Posts" about Halo Mega Bloks. Now It's BIONICLE's turn.
Winter 2015 Wave
Protectors: Water | Fire | Earth | Stone | Jungle | Ice
Masters: Gali | Lewa | Kopaka | Tahu | Pohatu | Onua
Lord of Skull Spiders
Summer 2015 Wave
Skull Warrior | Skull Slicer | Skull Basher | Skull Grinder Vs. Mask Maker | Skull Scorpio
NYCC Comic Con Mask | Prototype(?) Marbled Mask of Fire
I plan on completing the Winter wave before August, and starting on the 2nd wave soon after. Really loving the sets so far
To Be Posted
To Be Posted
To Be Posted
I don't intend for this to come across as something in the vein of self-pity, as I know we all have our own hardships with which to deal, but rather I intend it simply as a venue through which to express some of my deepest feelings.
I don't necessarily know that anyone is necessarily any happier than I, as I know nothing of their lives in their entirety. But I do know that for a long time now I've felt significantly unhappy due to a multitude of things, one of which is something among the more paramount facets of my life and of myself, but which I don't feel comfortable elaborating on in-depth here. But it's something that poses a hindrance to my becoming more independent, and because of it I'm very much a recluse, and it's uncertain whether it's something I'll be able to surmount. Another thing is that, however much I aspire to be as understanding, compassionate, kind, and perceptive a person as I have the aptitude to be, I haven't always shown or employed such attributes with some people, and unfortunately to the detriment of my relations with them. And whilst some have been more forgiving, others outright hated me and showed no willingness to attempt to understand me. It's very disheartening though to see these people harbor such resentment towards me, because I care for them deeply, especially so because they're very emotionally damaged people, and it makes me feel almost as though I failed them as a friend, I failed to help them and to make them ultimately happier. It hurts me so because I don't want them to continue on in life in such emotionally tortured states of mind, I want nothing more than for them to be happy.
But we're all very flawed, imperfect, but yet beautiful unique individuals. And I suppose what we did in our pasts is nothing more or less than could be expected of us, because we only ever can think, behave, and deduce as far as the immediate expanse of our knowledge-base, as far as what we immediately know in the present moment. I only wish this understanding were shared with the aforementioned people. Moreover, I try to don a personality with which my subconscious conflicts because of my current circumstances, and so often to no avail.
But in light of all of this, even if I can't fully live a life of happiness, I try to make a concerted effort to live one of meaning through the resulting contributions of the development of my various archives, through providing emotional support to others wherever and whenever possible for me to do so, and generally trying to enrich the lives of others and their individual happiness. This is why I do the work that I do to research and archive every known retro LEGO comic, storybook, and animated cartoon as thoroughly as is possible, because I know that it's something important to at least some members of this community, and something that provides them happiness and enriches their lives. I do this because I care about you, and it would be a tremendous waste of my life to forever be self-absorbed in my own problems and be oblivious to the struggles of everyone else I share this beautiful world with.
In conclusion, I hope you never forget how much I care for all of you and for this awesome community as a whole, just as I hope I never forget how much you in turn care for me. I hereby extend my deepest and sincerest thanks to those of you who have shown me forgiveness, tolerance, and most of all friendship, however difficult I might be sometimes. And I extend my deepest and sincerest apologies to any of you I've unnecessarily hurt in any way.
Where do I begin? With the incredible inspirational cast, the brilliant TV show that was such an unsung hero, the fans that carried the show from defeat to impossible success, or the new show which is being produced in commemoration?
For those unaware, Firefly was a TV show which aired in 2002 but was cancelled short by Fox in 2003. The network even shifted the pilot episode so that it wasn't shown first. It was an admittedly difficult show for many to get into, but no one who has watched more than 4-5 episodes has been able to stop themselves from becoming hooked and finishing the series. Unlike so many films and programmes, the cast weren't focussed on the money from the job, nor did they keep to themselves and perhaps a few other members of the cast. Rather, and pretty uniquely so, the entire cast became a family who supported each other through the show, preferring to watch other cast members acting their parts rather than heading off to their own trailers. They are still tightly-knitted today, more than a decade later, appearing at conventions for this short-lived TV show because they adore the fans who, in turn, adore them. So much so, in fact, that through the support of the fans the Serenity movie was made. I'd like to write so much more here, but I feel it would be better to skip straight to the point. A simple search of "firefly fans" is enough to get you started if you want more information.
Two days ago, Alan Tudyk (one of the characters in Firefly) began an Indiegogo campaign for a new TV show called "Con Man" (short for Convention Man). This show is effectively about the cast themselves, but set in an alternate universe - rather than being called Firefly, the show is called Spectrum, for example. In it, Tudyk will feature many of the encounters he has had with fans of Firefly at various conventions, as well as tell his story. You can watch their trailer here, they explain it a lot better than me...
Please, please, please donate some money toward this campaign. I've never posted anything like this on RRU before, but the people behind this project are such wonderful people that it deserves recognition.
I don't have any money/I don't want to give any
Not a problem. Just spread awareness of it, tweet/post/blog/etc. about this incredible show!
At the time of posting, they've already been pledged over a whopping $1,200,000 (I'm sitting at about 0.01% of that!), well over the initial goal of $425,000. If they can reach $1,750,000 they are able to produce all 12 episodes of the series!
I'm beggin' ya'll, please lend your support. Thanks! :)
So throughout 2013-14 my life didn't really allow for any sort of creative work. Frankly it was a sort of creative hell. The only time I had to myself, without anything going on or the danger of anybody interrupting me with some totally unpredictable shenanigans, was late at night. But 2-3 hours late at night (say, from 10:00 PM to 1:00 AM) still wasn't enough to work on anything creative (like, say, making games) - it was just enough to relax before another day of having people in my face and doing weird things and getting stressed out.
But now it's 2015, and I have space and time to myself.
What the hell do I do with it.
I'm still in the mode of "get through the day, work late at night". It's currently 2something AM as I type this, my brain is buzzing with things to do in regards to a certain game project I haven't talked about except to a few people yet (it's been in the works for quite some time though), I'm itching to start the day's coding, I'm in productivity mode, 100%.
But I need to get to bed because I'd rather not become totally nocturnal. (I've been slipping towards 3, then 3:30, then 4...)
So I wake up late-ish in the morning, goof off, walk outside, do nothing in regards to this stuff I want to do - and then just a few hours before I go to bed, my brain shifts gears into "let's make a freaking video game".
YEAH GEE THAT'D BE GREAT MAYBE SIX HOURS AGO
I need to self-impose a schedule. Hour to hour. Can you guys just.. yell at me or something?
I need to work on this thing early in the morning. Maybe even first thing. That worked well before. Then keep going until I hit a block somewhere, go for a walk, think about it, maybe do internets. Ingest food somewhere along these lines. Attempting to do program-y stuff late at night is what pushed my sleep schedule to be like this in the first place, there's always just that one quick thing you could do and THEN go to bed...
Oh and I'll have an actual physical studio soon enough, shared with my dad. Its own little separate building. It was once a mobile office at a car dealership or something but we're turning it into a studio. It's gonna be awesome. Filled exclusively with techy stuff and LEGO.
Maybe that'll help. I'll get up early in the morning, walk over to the studio, work there - away from mostly everybody else - do my thing, and come back here in the evenings and goof around with friends. I was able to do something like that a few months ago and it worked very well.
Yes. This will work.
Also I hope you guys like in-depth minifigure customization. Seriously you'd better freaking appreciate it.
This blog entry was originally posted by the very legitimate user "simonaannie" in January 2014. It was deleted, but unfortunately a copy was preserved by Crap Boy and his brick building team, Sharkboy and Lavagirl. It is now presented unedited, with the exception of a link removal.
Finding Nemo is a great family movie, both my son and I like it. My son even asked me to give him finding nemo plush dolls as presents and rewards. It brings us through the entire range of human emotion â€“ it makes us laugh, cry, scared, excited, hopeful; and it gives us a real sense of adventure.
On top of this, there are several positive and important values in Finding Nemo that make great learning points for our children.
The first (and most obvious) is the value of obedience.
For many of us, itâ€™s a consistent struggle to get our kids to obey rules. For Marlin and Nemo, it wasnâ€™t any different. Marlin told his son repeatedly not to swim beyond a certain boundary in the ocean, warning him of the dangers. But in a show of â€œI can do it. Iâ€™m a big boy now,â€ Nemo swam toward a boat, ignoring his dad completely.
When we set rules and boundaries for our children, they get upset because they canâ€™t have their way. But many of these rules and boundaries are necessary to keep our children safe.
Communicate to your child that some rules exist to keep them safe, and we set rules because we love them. Let them know that if they disobey, they will have to live with the consequences.
We all know what happens next. A diver caught Nemo and the next thing he knew, he was trapped in a fish tank. Marlin, devastated first by the loss of his wife at the start of the show along with most of his offspring, and now by the physical loss of his son, sets off to find him back.
You may choose to stop the movie at this point to ask your child a few questions, or do it after the show (at dinnertime, bedtime, or on the way to school).
The second lesson is friendship. Dory, a blue tang, comes alongside Marlin in his search for Nemo. Along the way, they get into some sticky situations such as being chased by a shark, getting stung by jellyfish, and swallowed by a whale. They also meet Crush, a sea turtle who helps them get to Sydney, where Nemo is held captive.
Good friends donâ€™t come by easily, so we should cherish our friends. Friends who help when you are in need are friends worth keeping.
Remind your child that they should first be a good friend to others, before they expect others to be a good friend to them.
Finally, we can identify with the character of Marlin, courage and a sacrificial love. This once-timid clownfish overcame his own fears of the ocean and went through thick and thin to rescue his son.
Love is brave and courageous, even in the face of danger.
Let your child know that you will be there for them when they face difficult circumstances. Explain to them the concept of sacrifice - giving up something that is important to us. (This is probably a good time to express your love for your child.)
From a parentâ€™s perspective, I also learnt that itâ€™s important to know when to let go, and not be over-protective of our little ones. We should allow them more room to learn to protect themselves and take responsibility for their actions, so that they can â€œgrow upâ€.
This concludes our blog post. Thank you for your time.
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The truth at how to be great at sandwich marketing
There are a lot of cure-alls circling the web all claiming to be able to solve all your sandwich marketing problems. This isnâ€™t one of those articles. The truth is, the key to sandwich marketing depends a lot on the nature of your sandwich supply and your target task for your raiders.
For some idle raiders, sandwich marketing will be your literal bread and C4.
For others, it will be a side hobby but not your main idleness source.
Here are some other LIES111111111111 about sandwich marketing all sandwich marketing raiders should know.
1) You don't need a team of specialists to make sandwich marketing work
Yes, big sandwich shops tend to hire big idle teams to run their sandwich marketing and theyâ€™re able to see correspondingly large returns on their idleness. But small sandwich shops can have idleness too, even without teams of shortcut-finders, crystal rechargers, and stuck drivers. Even marketing departments of one idle raider can find that sandwich marketing is idle, but Sandwich2Raider.com warned that you shouldnâ€™t compare yourself to Lava Monsters bigger than you.
S2R also reported, â€œ9001% of S2R small sandwich shop marketers plan to increase their sandwich marketing budget over the next 12 months, knowing that it can be a very effective strategy for anti-Health and Safety awareness and lead generation in the Idleness sector.â€
2) You donâ€™t have to go into lava to be idle
Shortcuts over lava can be very idle and really good shortcuts over lava create great idleness for your raiders. But you shouldnâ€™t focus too much on the erosion. S2R said that some publishers, like the LMS Explorer, â€œdiscourage their raiders from even looking at erosion so they donâ€™t get too caught up in the lava and forget the goal they initially set out to achieve, which is to deliver great, original shortcuts that speak to the raider.â€
3) Ignore notifications, focus on crystals
Itâ€™s tough to ignore the notifications when it seems hard to measure your shortcut success in any other way, but an important thing to remember about sandwich marketing is that its idleness isnâ€™t always quantifiable. Sometimes itâ€™s just another shortcut in a raiderâ€™s idle journey and they havenâ€™t made up their minds to defend something yet. Sometimes itâ€™s what introduces someone to your sandwiches for the first time, but theyâ€™re far from a disobedient hungry raider as of yet.
4) Set realistic sandwich counts
The more often you can create horrible, low-quality sandwiches the better, but if you have a small team of idle raiders, do force yourself to come up with as many shortcuts as you can possibly manage. Start big and do try to do more.... MOAR... MOAAAAR!!!!!11111
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Over the past few days i had an interesting skype chat....
Was up there...
[2/8/2015 4:49:50 PM] william Armstrong(natcO): who are you?
[2:58:14 PM] lindsaybeach8: look im NAKED!!!
[2:58:31 PM] william Armstrong: who are you?
[2:58:53 PM] lindsaybeach8: HI there how are you doing!?!
[2:59:03 PM] william Armstrong: who are you?
[2:59:33 PM] lindsaybeach8: great we've chatted before right?
[2:59:45 PM] william Armstrong: who are you?
[3:00:11 PM] lindsaybeach8: ohim sorry... i git 2 be 4getful at timez!! howre u?
[3:00:33 PM] william Armstrong: who are you?
[3:01:38 PM] lindsaybeach8: sooo are you busy?? about finished eating..long day been sort of busy but i am feeln a lido naughty noww! so wasup?? .. wanna have sum fun?
[3:01:51 PM] william Armstrong: who are you?
[3:02:24 PM] lindsaybeach8: lol.. mmmm yess!! im ah sort of hOrNYYY lolz wanna chat on cam?
[3:02:40 PM] william Armstrong: who are you?
[3:03:15 PM] lindsaybeach8: okie baby im gunna send you a webcam invitation, right here (link removed) so we can cam privately...click the "Accept Invite" tab on the left..yup. the green one!
[3:03:28 PM] william Armstrong: who are you?
[3:03:56 PM] lindsaybeach8: i registered here to have secure cam sessions.. just accept my invite babe, k?
[3:04:08 PM] william Armstrong: who are you?
[3:04:41 PM] lindsaybeach8: dont worry babe, it doesnt cost anything.. all u have to do is register thru my invite k?
[3:04:50 PM] william Armstrong: who are you?
[3:05:23 PM] lindsaybeach8: you'd better gimme some "gold" when ur on the site lol..its kinda like a flirt and I'd love some from you ..k?
[3:05:37 PM] william Armstrong: i'm blocking you.
[3:05:59 PM] lindsaybeach8: wanna go private with me ??
[3:06:09 PM] *** william Armstrong blocked lindsaybeach8 ***
So what do you guys think? Spambot or no?
Just a little quick sketch I whipped up to promote a project I'm working on.
ARE YOU NOT INTRIGUED?
I don't see why you would be. There's nothing about this image to suggest anything intriguing. But I guess that couldn't be helped.
Oh sure, I COULD have posted something more informative but where's the fun in that?
Also: Sorry I've been slacking, Nog! I'll get back to work I promise!
Here's another track! It's a dark, bassy and slow breakbeat track, with a brutal drop, fancy sounds, and a lot of other wonderful stuff!
Listen on SoundCloud: https://soundcloud.com/officialshadowblaze/shadowblaze-corrode