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  1. yeah ive been hiding this one for a long time but

    you know that unforggetable jammester  terrev video where he throws fish around for like a minute and a half

    well

    i'm in  that

    i bet you cant find me

  2. AaronBurner05
    Latest Entry

    I just found out that a comic in my favorite issue of Club Magazine has a different ending in the British version - it's not suspenseful to say the least.

     

    US:

    hGgzv1a.png

    UK:

    M2J8yej.png

    Sorry, but I think America wins!

  3. In recent times, a family member encouraged me to use the last of our free cinema tickets before they expired. After some consideration, I took the opportunity to watch 'Ratchet & Clank', in order to see what the movie industry could do with recreating a single game, rather than a movie about games overall...

     

    Before I begin, I ought to clarify something important: I've never played or experienced a Ratchet & Clank game.

    You are probably thinking "Ben, seriously? You are doing a self-acclaimed 'review' about a series that you know nothing about?* I banish thee to the dark damp cave from which you came!" (or something like that), which is why I will not be pointing out anything I find bugging for the sake of not being called out for blaming the game about content only in the movie.

    * - Except the names and identities of the two title characters

     

     

    So was waiting around in the cinema for an hour to watch a movie recreation of a game worth it? Let's see the list of things that stand out...

     

     

    --THEME--

    "Ratchet & Clank" (the movie) is your everyday typical family film, with a 'Hero's journey' style story, following Ratchet's successes and failure(s) on the road to reaching his dreams as a member of a group of heroes, a story which also functions as a morale for the younger viewers.

     

    Admittedly, the film does use character or story cliches usually for humorous effect or to add towards it's message, so if you're not a fan of cliches then you ought to buckle up.

     

     

    --VISUALS--

    If there is one thing I must give the Ratchet & Clank movie praise for, is it's visuals.

    Despite the character designs and objects being stylised, everything from the lighting to the individual strands of fur(?) on Ratchet's face to the soft metallic reflections on Clank's body are absolutely stunning to behold and, personally, is one of the highlights of the movie (unless, of course, you don't care if the film is visually appealing).

     

    In scenes where the film wants us to focus on a single character, or a group of characters, there are few elements to distract the audience meaning we can easily focus on the talking. As for the action sequences they were a good balance of 'clusterf***' and 'fast paced' without leaving the audience disorientated or lost among the action.

    There were little touches in the background of some scenes that were fun to spot and satisfied most cases where I felt like looking for small details people would catch on their second or third viewing.

     

     

    --COMEDY--

    A lot of the jokes in the film are tailor-made for younger audiences but don't go as far as 'fart jokes', making them bearable for older audiences. Although to balance it out there are some silly little gimmicks for all ages as well as a little reference to other games that older viewers who were around in the PlayStation era will get a good chuckle out of.

    The film does contain a continuous gag with the villan's hencemen(?) about modern generations constantly messaging on their smart phones. It's a small touch, but it only adds to the comedy.

     

    Are there Ratchet & Clank references in this film? Possibly, but since I know nothing about the original game series I can't detect such hidden content.

     

     

     

    --RECCOMENDATIONS (as in wether this film is for you)--

    Personally, I'd recommend this film to anyone looking for good visuals, a decent morale or anyone who wants to see the result of porting a popular game to the big screen (like me), just as long as they can get over it being a family movie.

    If you are a fan of the game series, I am in no position to state wether this movie is a good or bad omen for the duo, so I'm afraid you'll have to decide for yourself wether it is worth it or not.

     

    As for me, to repeat the question, was waiting in a cinema and spending 90 minutes of my life watching the film worth it?

    Apart from the visual quality and some of the small details, the Ratchet & Clank film did slightly entertain me but didn't leave a big lasting mark on me, but if I had played the original game(s) I'd probably be more interested or amused.

    So...   ...no, but that doesn't mean everyone else hates it, right?

     

     

     

     

    --Ben24x7--

  4. Whoa! A new music! And it's... in Major Scale? Why? Why not?

     

    It's one of my favorite tracks of mine, hopefully you'll like it as well. So, enjoy! :D

     

     

     

  5. I found out today I have 4 months or ~$59 (whichever comes first) of website hosting credit that will expire. As I'll never use it in time, I'd like to offer up another RRU game server. It'd have to be something I can quickly set up and have someone test because I am on a tight schedule lately, as well as someone else moderate it, but I'll be glad to run it for everyone. The question is what game would you Rock Raiders like? Yet another MC server (who even has that?) or another game? If another, what game? I considered OpenRTC2, but I'll have to *ahem* aquire that game. Then again, I'll have to do that for any game, so suggest away. I wanted you people to pick the game instead of me blindly setting one up. Depending on resources, it might be possible to set up multiple servers, who knows.

     

    Personally, I'll take a LOCO or LRR server. ( /s )

  6. Ayliffe
    Latest Entry

    tumblr_o68lhhZdlt1vrgsx5o1_1280.jpg

     

    inspired by this. i miss you Fishy, you will always swim into my heart.

     

    pls RT

  7. chromecrusher
    Latest Entry

    YAY, I have finally reached Silver Member status. Now you don't have to highlight my name in the chat.

    Im guessing I achieved it by posting 50 posts.  Just for fun, I want to know why you joined the forums. Mine is in my previous blog.

  8. In 2009, after the Mata-Nui mystery had been solved and we stepped into a world riddled with hints toward the Great Beings, everyone got excited about them and kept asking Greg who they were, what kind of beings, etc. Greg always said he couldn't say. And, I mean, yeah, that's fair, it was obviously supposed to be a mystery that would be revealed as the plot progressed.

     

    But as 2009 gave way to 2010 and that to 2011, it became apparent that the Great Beings were actually just some dumb dudes whose specialness factor was 0. And Bionicle was over, so no point in hiding anything about them, right? "So what kind of things are they?" people asked again. But still, Greg held fast his secret. Surely it must be something remarkable, then, despite the mundanity of everything else that turned out to be the reality of these characters.

     

    And now, finally, a mere 2 weeks ago, Greg revealed the incredible truth. The reality of the the Great Beings. The terrible secret that he couldn't share, and that totally makes sense considering they are characters from 2001. Are you ready? I am. Here we go-

     

    sDCSlgd.png

     

    what a special and important fact worth hiding until now. incredible. wow. I never would have guessed 'the great beings are normal dudes, but dumb' until now.

     

    thanks, greg

  9. Johnny Thunder. We all love him. The mustached, fedora-adorned hero of the Adventurers theme is perhaps the single most iconic character in the LEGO franchise. He has cameo'ed in countless media, including critically acclaimed titles such as LEGO Island 2: The Brickster’s Revenge and LEGO Universe. I’ve been looking through the internet and been disappointed to find that there isn’t a single good LEGO Universe story about Johnny Thunder. It’s just topic after topic of shameless self-inserts. This blatant injustice cannot be ignored any longer. The story seeks to answer some deep-rooted questions that have been lingering in our minds for years now. I’m sure we’re all wondering how Johnny Thunder became the leader of the Venture League. Or how did he discover Crux? And why did he substitute a black fedora for his iconic brown one? Here is a preview of my forthcoming story, entitled, "Johnny Thunder and the Quest for the MacGuffin, A LEGO Universe Fanfic STARRING JOHNNY THUNDER.

    Chapter One: Chamber of Relics

    Johnny Thunder glanced up from his map, smirking his iconic mustached smirk, as if to arouse the ovation of some unseen audience. It was the outset of another glorious adventure. The Australian adventure hero wondered to himself: what fantastic perils would he face this time? Would he be engaged in a showdown with his greedy arch-nemesis? Perhaps caught in an escalating race against said arch-nemesis to claim a mystical artifact that could be used to bring about the end of all life as he knew it? Would he have opportunities to commit gross violations of the archeological method? Or maybe enjoy a pleasant intermission with his myriad female admirers?

    The Thunder adjusted his wide-brim fedora before turning from his invisible audience and toward the corridor of near-certain death. The insatiable bad-butt casually strutted down the pathway until he inevitably stepped on that one conspicuously protruding brick which incidentally triggers one of the many sufficiently lethal traps along the requisite death course to the Obligatory Chamber of Relics, comprising buzz-saws, swinging blades, no less than a two dozen trap doors, a couple lava pits, rubber spikes, and those useless little flick-operated projectiles.

    Johnny wonders three things: why he didn’t look where he was going, how these booby traps could possibly be working flawlessly despite being undisturbed for millennia, and how he ended up in his present predicament in the first place. The first question could be attributed to his enormous, hyper-inflated ego; the second could likely be attributed to an unseen wizard warding off the effects of natural decay and entropy, but the third required some gratuitous expository flashbacks…

    Some years ago, or more precisely, thirteen zillion, it happened that Johnny was looking into taking a luxury cruise with his friend Pippin Reed. His uncle Kilroy recommended his brother’s consulting firm, Cyber’s Temporal Trip Advisors, a time-travel consulting firm of dubious integrity which spanned several grossly wealthy star systems across a number of the more affluent time periods.

    Time cruises and temporal manipulation at large are, of course, illegal in virtually all advanced galactic confederacies because such ventures have a tendency to result in the general mucklification of the globular spatio-temporal medium, not to mention their being a gross perversion of conventional physics and the mind-bending tenses involved being the chagrin of grammarians everywhere. One popular argument for the abolition of time cruises observes that time cruisers have a seemingly irresistible urge to attempt to assassinate a multitude of the most ruthless dictators and megalomaniacal despots throughout history. Godwin’s Constant of Temporal Manipulation states that any attempt, directly or otherwise, to travel back in time to assassinate any of the aforementioned despots will invariably fail. Further, those who are the subject of the assassination attempt will almost invariably manage to obtain the temporal manipulation device that enabled the assassination attempt, thereby instigating a series of events which invariably result in the megalomaniacal despot in question achieving global domination.

    There is no law, however, barring travel to the distant future by means of time dilation, and the temporal travel agents took considerable liberties in marketing that fact. When Johnny and Pippin had set an appointment, the trans-temporal travel agents were more than eager to expound their selection of luxury cruises, offering a variety of “economically priced” packages that would accommodate their budget. The travel agents were having difficulties convincing clients to book time cruises to the Fifty-Fourth zillennium and, in order to make the cruises seem more appealing, offered special discounts on all cruises to that chronological destination.

    The consultants also conveniently neglected to mention that the economy time cruise to the Fifty-Fourth zillennium held a one-way contingency and consequently did not cover the return trip back to the so-called Twentieth century in the Forty-First zillennium. Incidentally, the Fifty-Fourth zillenium was also the point in time at which the premature obliteration of the entire spatio-temporal medium was to occur. Suffice to say, Cyber’s Trans-temporal Trip Advisors didn’t offer Johnny or Pippin a refund.

    As this retrospective narration played in the back of our hero’s plastic, yellow, fedora-adorned head, he carefully navigated through the sufficiently lethal death course. One of the friendly swinging blades found itself wishing to make intimate physical contact with him but Johnny Thunder knew he didn’t have time for its companionship and rejected its advances, continuing toward the Obligatory Chamber of Relics.

    The focal point of the chamber was a brilliant, transparent-green, triangular crystal fixed on a cylindrical pedestal. Light reflected off the crystal from the sunlight channeled through a small opening directly above.

    “Crickey!” said Johnny, before promptly examining his wristwatch.

    As he expertly extracted the crystal, he was pleasantly surprised that a massive boulder wasn’t chasing him and that the chamber didn’t seem to be collapsing. Exhaling with a surprised humph, he placed the crystal in his satchel and wandered back through the sufficiently lethal death course.

    He was also pleasantly surprised and slightly disappointed that no one seemed to want to repossess his most recent acquisition, as was very often the case. At approximately this point in most of his previous adventures, some contemptible rival would swoop in and demand the adventurer’s recently-obtained treasure, frequently in exchange for a hostage damsel-in-distress who was somehow totally incapacitated whenever the villain was gripping her arm. Following this transaction, the rival would gloat evilly before collapsing the entrance and leaving the adventurers to spend the remaining portion of eternity in the ancient labyrinth, although they inevitably escape and thwart the villain’s schemes, proving things would have been much easier and more likely to result in success had he forgone the whole melodramatic routine and simply had them shot in the first place.

    Addendum: I’m holding subsequent chapters hostage until the ransom of 10 LIKES has been appeased, because I’m insecure about myself and demand the validation of my fellow users.

  10. Yajmo
    Latest Entry

    large.dragons.png.45d05daa6170de5d833afa

    I noticed that LEGO parrots look like dragon heads....So I made dragons.

     

     

  11. Spacepals' Blog!

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    spacepals
    Latest Entry

    Hey there Rock Raiders!! I've been gone for a while but I'm back again haha (I didn't do a very good job of stickin around as I would have liked to when I came back last time woopsie).

    So what's new? I'm really diggin the new layout of the site, it looks great!

    I'll try to be more active on here (I mean it this time!!), Everything's been so hectic and busy.

     

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  12. Blog of STARROCKS923

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    It was the same old trick as last year.

     

    And they fell for it again.

     

    Spoiler

    Seriously. Zoom kills Jay Garrick and dumps his body on the floor of his lair, only to take off his mask and reveal that he's...Jay Garrick? Granted, we now know it was Hunter Zolomon, but this is pretty crazy stuff that only happens on a TV show with alternate universes and time travel.

     

     

  13. In the "So that's how that works" vein, I discovered Blender Paths. And thus I made a trial project.


    Only problem was that Blender's animation engine...well, it's not the simplest thing to get to put out a .avi. So...I ended up rendering all the images, then porting them into Monkey Jam, then fiddling with the sounds, since Monkey Jam was only allowing me a single track, then waiting for the thing to upload...

     

    But, yeah...

     

     

     

  14. Recently, I have been working with an Arduino Ethernet (well, not an official Arduino. It's an Andymark clone that's just as good) that I found buried in my robotics teams many boxes of electrical components. We had never used it before and it wasn't surprising considering we don't have any means of programming it (unlike the Uno, this device requires an FTDI cable or ISP programmer). Currently I am working to find an alternate method to loading sketches onto the board.

     

    That aside, I felt that the Arduino ought to be out in some sort of case while I work on it. I attempted to 3D print a case for it that was provided by the manufacturer but the results were sub-par (a case means the whole thing not just a bottom plate). Not currently willing to take the time to CAD a new case, I continued to search for a cheep and quick solution. Then I remembered that there were things called LEGOs! After digging through my part box to find any useful spare parts. Eventually I came up with this prototype.

    IMG_0577.JPG

     

    Top View:

    IMG_0580.JPG

     

    Front View (Ethernet on the left, Power on the right):

    IMG_0578.JPG

     

    Rear View (MicroSD on left, FTDI on right):
    IMG_0579.JPG

     

    In its current form, the case works pretty good. However, there are some issues with the design. In order to have some form of access to the MicroSD without opening the case, the board had to be pushed as far back as possible. By doing so though, it becomes harder to access the Ethernet and power ports and some of the analog and digital pins become no longer accessible when the case is open. The hole for the FTDI cable is quite tight as well and may not fit the cables plastic housing. Lastly, the top cover does not feature any holes to give access to the pins on the board. Seeing the issues that this board had, I have designed the following case in LDD.

    ArduinoEthernet.png

    The new design resolves the issues with access to the pins as well as access to the Ethernet and power ports. The FTDI hole has also been widened to resolve any spacing issues. The estimated cost for the parts needed to build this case from Pick A Brick is $10.85 USD.

     

    The LDD file for the case is also downloadable at below.

    https://dl.dropboxusercontent.com/u/109508761/LEGO%20Arduino/ArduinoEthernet.lxf

     

    Back to work I go!

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    Yeee boy, you heard me right!

    A map editor for Return To Planet U is in progress! Finally an easy way for you guys to create your own maps :D

    For those that are new and don't know what RtPu is, it's my unofficial sequel to Lego Rockraiders!

    What would you like to see as a feature for the map editor or the overall game? :)

     

    Peace!

  15. Lind's Blog

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    For a full year, the LDD->LDraw->Blender development stream has refused to work for me. But now...:

    24266365489_c88b7c7e0f_z.jpg

     

    Oh yeah.

  16. JAL's Music Corner

    Drill Master
    Latest Entry

     

  17. Game Development

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    Hello, a few people on RRU know I've been working on a game recently, a mobile game in fact. I call it, MIND BENDER! This is a 2D Infinite Platformer with a bit of a twist. This game is not made to work exactly how you want it to everytime, the key phrase I like to use is, "The Controls Are Not Your Friend." The controls will at random not function exactly how you expect them to or how you want them to. This game is designed to see how far you can with random twists being thrown at you. This is made to be difficult and not to be defeated as a whole. I need some testers willing to test performance and tweaks I add to the game as it comes. Remember though, things that appear as bugs may not be, maybe they are there for a reason. :) Anyways! If you would like to help test please leave a comment below, and I'll contact you. The game currently is an Android only game. This could change later! I'm currently hoping to save for a Google Play License to officially post it on Google Play later on, and hopefully to iOS at some point. If you have ANY questions, feel free to ask! :D Screenshots below:

    Spoiler

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