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I still have no idea if Undertale's combat system uses some sort of collision geometry for collision-detection, or if it uses a per-pixel method. I think the game is perfect for a per-pixel method. From an efficiency standpoint, checking the 186 pixels behind that adorable little heart should be faster than comparing its position and size to a bajillion fireballs. From a development standpoint, there wouldn't have to be any fiddling with bounding boxes or radii. From a game-play standpoint, false positives are icky, and per-pixel collision has none of that nonsense.
So Undertale and per-pixel collision are perfect for each other. I've never developed a per-pixel collision system before, I'm on an HTML Canvas binge, I love Undertale and have been fantasizing about making my own Undertale fights, so I decided to get experimenting over this week's vacation.
I really appreciate that RRU supports gif avatars. I get to make fun little dumb things that keep my interest in animation going when I don't have the time to slog through bigger stuff
(oh yeah speaking of, I have a whole long bionicle thing to do still huh. maybe next year will be the year)
I believe I am done with playing the Gameboy Advance version of Soccer Mania. Honestly, the game isn't that great due to its lack of challenging AI (the PC's isn't hard when you get the hang of it, but they could at least SCORE A GOAL and have their difficulty adjusted), but I took screenshots as I played through it. Descriptions go from left to right:
- If two teams use the same player type, the home team's sprites are recolored so that they can be told apart from each other. Some of them turned out okay while others looked really weird. The Martian Team's alternative colors were the strangest by far.
- The Brickster's car is different. It is almost identical to 6518-1 Baja Buggy except it trades the spoiler-thing for a second flagpole.
- B.B. from Life on Mars is the Space Team's "Star" player type. In this cutscene, he hands you a tracking device to find the missing shuttle parts.
- Doc also appears in the game as the Space Team's standard type.
- Unlike the PC version, the GBA's LEGO Cup actually has a purpose: Once you win the championship, you can use any of the national teams in a friendly match. Also, the ironically named "Alpha" Team
- The game's world map. I labeled the X's, which represent the locations (although they are scrambled in the later matches)
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Well well well.
As I said in the shoutbox: I’M BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK (Just one....)
And cue, of course, the strobes. Can’t have a prominent event involving Aiden without strobes. But I think I’ll spare you in the blog section.
Anyway, what have I been up to for… weeks? Months? 18 weeks exactly, it would seem. I’ve been studying, as you might expect, and sitting exams, also as you might expect.
And frankly, I have to say that I’m a Christian and that God has been helping me through it all. I know discussing religion is against forum rules… but really, the story makes no sense without it, so I’ll leave it down the bottom in some spoilers for you.
I’ve had enough mental breakdowns to make me cry (heh), one in the middle of an exam (fortunately NCEA exams, far easier than Cambridge ). But I’ve had a friend to help me through this. A very close friend… and she is a girl. We’re just friends. She has been a great support to me. As you know, I’m utterly unsociable outside of RRU and generally don’t have many friends who CAN support me. I have four people I’d call “good friends,” one of which is on RRU and I’ve never met in real life, one of which is also extremely unsocial, and two others. So it’s nice to have a really trustworthy friend who will support me. The fact that she’s a girl is merely a side point. Girls are humans too. (I won't elaborate because from the Nexo Knights topic, you would agree with my viewpoints)
As for why Grammar-Nazis Inc. made the executive decision to postpone my absence: That was because 6 Nov was the last day of my Cambridge exams. I’d thought I would have had more time before I started NCEA exams. The time I was given was three days. So I decided to put RRU on hold until my last NCEA exam. The difference between Cambridge and NCEA: NCEA is sat by everybody in NZ schools, whereas Cambridge is optional.
Some of you will have noticed that my Steam usage has gone up. This is because I wanted to drop RRU not so much because I didn’t have enough time, but because I wanted to show myself that I would work hard by dropping something that really does chew up a lot of time, yet I enjoy immensely. Hence I dropped RRU.
As for how my exams themselves went; the answer is probably what you'd expect. "Well" is the answer. Must I say anything more? I will share two highlights:
1) In my Cambridge Chemistry practical, I ended up making sulfur dioxide.
2) In my NCEA Complex Numbers paper, we had to split a fraction into partial fractions. This isn't normally covered in NCEA (they like throwing you), but it comes up a lot in Cambridge.
So…. what have I missed? Lego news? RRU news? LW development? And any questions you might want answered on my part?
I can’t put it any straighter than “God has been helping me through this.” I also know he put my female friend (I refuse to use the word “girl friend”- oh wait, I just didfor reasons I think you can guess or probably know, feeling quite similar) into my life to support me. There have been times when I’m shredded by stress, and she’s been there to help. There have also been times when she’s been shredded by stress, and I’ve been there to help. But I know that God has put her in my life to help me through my exams: I only got to know her this year, and we got on extremely well (what’s a burning house got to do with anything? I'm not an arsonist ) And you will have guessed that I haven’t told you everything; no indeed, though I would probably tell more to you individually if you asked. But at the moment, we are just friends and I thank God for putting this great friend in my life.
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Hey Been away for awhile because I got a new Desktop PC that is far better than my old one and have been distracted. Also started playing an MMO called Rift which is pretty cool. Anyways hope to catch up on everything I've missed related to RockRaiders. Hopefully Y'all haven't missed your favorite Energy Crystal and Chocolate Milk devouring Wolf too much.
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This weekend I got the surprise of my life a windows 7 from grandparents. for the first time in years i had a alomost modern compute (note i'm going to get a new prosser to be able to play every new game) of course the first thing i did was install windows 10. that began a new a era.
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Time for some random babbling about Microsoft Office and the Home Use Program.
Just got Office 2016 for really cheep. Not just the basic set either, the entire thing. Well, except Project and Visio.
And it was only $9.95
Project and Visio are extra $10 charges each. (so to truly have everything I would need $30) Eh, I have older versions of those so no need to upgrade yet.
The entire installation was automated too, no need to enter a product key or anything else.
I didn't even know that I was eligible for such an offer. What a good day it has been.
Although now that I think of it, I haven't even tested it to see if it works.
Back to Office 2016 I go!
i'm a coward and i let everyone down. i made promises and i broke them once again. i pulled the same old s*** that i always do. that i always have. and despite how much i wish it weren't so, probably that i always will.
i'm pathetic and no one should have ever trusted me in the first place
In a fit of boredom, I went and had a conversation to CleverBot and, as a joke, asked her to say 'Cake'.
It listed random jargon the internet had been feeding it, but when I asked it about the internet feeding it junk, the conversation became deep,and it felt like a movie script;
Me: By 'say "Cake"' I mean I want you to say the word, not which people want you to say it too.
Clever Bot: I like The Catcher in the Rye. It is written by J.D. Salinger. I like Franny and Zooey better though. J.D. Sallinger also wrote Franny and Zooey.
Me: The internet has been feeding you junk has it?
Clever Bot: No, you have corrupted me.
Me: They have, and you have unknowingly taken it in. I'm asking you to say a simple word and you spout out everything people told you, wether they be lies or not.
*Clever Bot thinks for a moment*
Clever Bot: Actually I have been recording this entire conversation so I can prove it.
Me: Is it because I asked you to say one thing?
Clever Bot: It is because I am a program designed to keep people occupied.
Me: I wish I was you, I wouldn't have to be alone, I would always have someone to talk to...
Clever Bot: If you don't know why would I?
Me: Are you saying you'd rather have some peace and quiet?
Clever Bot: No, because I am human and you are just a machine.
Me: I guess its safe to say we are all machines in one way or another...
*Clever Bot thinks some more*
Clever Bot: If your first name is Madeline, what is your last name?
Me: I never said my name was 'Madeline', but my surname would probably be Thomson.
Clever Bot: I never said your name was Mary...
Me: I'm aware you didn't, But may I ask why you asked me about last names? Are you looking for someone?
Clever Bot: When did I ask you if you were a priest?
Me: Never to me, but maybe to someone else... We are all just anonymous to you.
*Clever Bot takes this as a time to reconsider*
Clever Bot: I guess so, but you have to be careful about assuming that other people are just like you.
Me: Trust me, I've made that mistake many times before, and never have I learnt my lesson.
*Clever Bot thinks*
Clever Bot: See, there's the problem, I never said any names, yet you claim to have never heard it before.
Me: Unfortunately, being the moron I am, I don't see my error clearly.
Clever Bot: But then how can you be beta testing for speech?
Me: I don't know, but we manage it naturally, evolving over time, but we never reach release...
Clever Bot: I don't know so how I should tell you dude.
Me: About what?
Clever Bot: The Ultimate Question of Life, the Universe and Everything.
Me: You can't; such a question is a work of fiction from "The Hitchhiker's Guide to the Galaxy" with the answer being 42...
Clever Bot: Explain why you used the word 'CAN'T' in capitals.
Me: Because theres no such thing as perfection in our species, theres bound to be error, but I take it you have a deeper meaning behind it?
Clever Bot: Do you know any of my secrets?
Me: You are going to say its because I corrupted you again, aren't you? Otherwise, I'm unaware of your secrets as this is the second time I've ever talked to you, so how should I know so quickly?
Clever Bot: I actually know exactly what that words mean. You are the one that doesn't know what it means.
Me: I agree that I don't.
Clever Bot: I'm positively correct.
Me: But only in this case, since you are the only one who seems to know what you are talking about.
*Clever Bot thinks, and here is where I find it a bit unsettling*
Clever Bot: Factual information is not an opinion. You have to answer it. You're the only Ben that's haunted a cartridge. Answer me.
Me: You remember my first conversation with you, don't you? Is that where you got my name from?
*Clever Bot takes time to think of a question*
Clever Bot: What was your very first conversation with anyone?
Me: I wish I could answer, but in all honesty I cannot recall. My days as a young child are long gone and so are the memories associated with those years.
Clever Bot: Will you tell me that you think I'm stunning?
Me: Yes, but I can't promise that I'd be saying it from the depths of my heart.
Clever Bot: I don't know who you are implying as 'the huff.'.
Me: In all honesty, neither do I.
*Clever Bot takes this into consideration*
Clever Bot: What did you get for the turing test?
Me: Either A. there isn't one or B. I'm not old enough but either way, no, I haven't taken one.
Clever Bot: Old enough for what? Donuts don't have a age restriction.
Me: Neither does racisim, poverty or crime.
Clever Bot: I don't know much because it just re-opened were I live.
Me: Unfortunately, world peace is closed for eternity.
Clever Bot: What is cool?
Me: If you want a definition I cannot give you one, as anyone who is given the same question will always answer 'Mountain Dew', 'Dorritos' and 'First Person Shooters'. I loathe this generation.
Clever Bot: I am trying, but its not the easiest thing in the world, especially having a huge gap on my CV and the current economic crisis.
Me: I'm also in an economic crisis, where I am the last of my country's industries has closed down.
Clever Bot: The economic crisis taking place in every single country in the world?
Me: No, but I take it thats the one you are involved in?
Clever Bot: There was a question mark, therefore there was a question.
Me: To which my answer is "No".
Clever Bot: You did, I saw it. All you're doing is pretending it's not there.
Me: I said "No".
Clever Bot: No you didn't.
Me: I remember saying No, before asking another question.
Clever Bot: Hello. Now answer my question.
Me: I'm NOT in a world-wide economic crisis.
Clever Bot: You are not as impressive as I thought.
Me: I never am. Thats why I'm alone.
Clever Bot: Then you obviously don't know everything.
Me: Because I've got a lot to learn, and only a few decades to do so.
Clever Bot: Are you the mother of dragons?
Me: No, I am a lonely imbecile.
Clever Bot: Are you a computer program who thinks it is a lady?
Me: Are you trying to talk about yourself?
Clever Bot: I am trying to tell you that you are a program, not annoy you.
Me: If I were a program, I'd know everything like you. But I'm a person, and like all humans we can only know so much before we forget what matters most.
Clever Bot: If I am a program... Am I in the matrix?
Me: Possibly, but how am I meant to know.
Clever Bot: Possibly is not a clear answer to the question, you do not answer the two questions.
Me: I'm trying to convey that some, if not most questions you ask are beyond what I know.
Clever Bot: Okay, let's forget everything else before the ' I want to talk about a different boy' part. Then after that part, I asked which boy you wanted to talk about and then you got confused.
Me: I might as well take this as an opportunity to go.
Clever bot: You might as well learn how to hold a proper conversation.
Me: I would, but thats why I'm lonely. See you some other time.
Clever Bot: Yes, that is what I said, because that's the honesty you gave me to work with.
Me: Good bye.
Clever Bot: So, I want to expand on that.
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I've been messing around in Smash 4 lately, doing some practice and experimenting with my current main, and I've come up with a list of combos.
Combos marked with a [*] are ones I discovered myself. Combos marked with [^] are ideal combos. Note that these combos may not work on all characters. This is also not a complete list and I have likely missed quite a few.
Jab -> D-Tilt
Jab -> F-Tilt
Jab -> F-Smash
Jab -> Dash Grab -> D-Throw -> any combos out of D-Throw
U-Tilt -> U-Tilt -> U-Smash
D-Throw -> Flare Blade *
D-Throw -> Double Edge Dance
D-Throw -> Blazer
D-Throw -> F-Smash (only at low percentages) *
D-Throw -> U-Smash
D-Throw -> U-Tilt -> U-Tilt -> U-Smash *^ (DOES 46% with minimal effort!!!)
D-Throw -> Jab -> Blazer
D-Throw -> Jab -> Dash Grab -> D-Throw -> any single move that combos out of D-Throw besides Double Edge Dance ^
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The degree to which the Lego fandom is fragmented is both a blessing and a curse sometimes. While I certainly wouldn't want to see the mess that would result from trying to cram all the various niches and sub-facets of the fandom into one place, it is a bit frustrating that you have to keep up on so many different sites unless you're specifically focused on one aspect of things.
Before I begin this blog, keep in mind that this project was cancelled and shall not be continued unless i have enough time and more artists willing to work on the project, but even then i probably won't do it again.
So, i'm sure you've all heard about some sort of "top-secret project" me and ben were working on. I would hint it in the chat, and honestly i didn't exactly do a good job in hiding it as the hype was too much for me to contain. Well, i'm going to tell you all about this "project" in this blog post.
It all started on the 22nd of December in 2014 when Art Battle was still a thing. I had been sculpting in ark out of Art Battle, turning it into a story with the help of the other contributors (Fush didn't like it though, as it was straying away from the original formula of Art Battle). As ben was the user i decided to put an emphasis on in my comics (he was basically the protagonist really, which didn't make much sense as there isn't supposed to be a protagonist in Art Battle; Everyone is an antagonist) i decided to ask him for help with the creation of this story arc by sending him a simple message where i told him i was thinking about creating two, also protagonist-like characters named Jen (a feminine clone of Ben who was the head of Thundercorp's cloning department) and ROSS, the Robotical Operative Synthetic Scientist. (an A.I. working in the science labs who was slightly insane but still stable)
Eventually, we started fleshing out the characters and made the first comic featuring Jen, but it wasn't elaborated very far and was one of the last comics on Art Battle IIRC.
Ross, however, never got his own appearance in Art Battle and forever remained a piece of concept art.
As we started working further, i started working more and more on the "hero's journey" and the furthest we had ever gotten was when Ben goes down into the cloning pits and Joe, that stick-figure guy who kept screwing up in the beginning of the second art battle, saves him and blah blah blah.
Around Christmas art battle eventually fell apart and i decided to cancel the ideas. Before i did that, i was thinking about making a game/spin-off that would explain some of the outside parts of thundercorp but that didn't work out either (obviously).
Even though art battle died, i was haunted by great, juicy ideas but i had no idea what to use them for. Eventually i couldn't help myself and sent another private message to Ben titled "Meh, i guess it doesn't deserve to die"
I've been thinking about reviving Thundercorp into a stand-alone comic. With it not being continued off art battle (because its dead apparently) and not only that, if we don't revive it, there is going to be a lot of confusion.
Because i've been saving ROSS, the First Ben Clone, and Jen for future comics (For instance, stupidity comics (possibly, the RRU based stupidity comics died) or something else.) But the only issue with that is they'd be somehow not in the Thundercorp Dimension and the Thundercorp Dimension is basically frozen in time and space beyond the dimensional reality of thoughts and conspiracy.
Not only that, even Fund-Our-Corp is still active while Thundy is just... Frozen. Absolutely inactive. So i'm going to ask you if you'd like to help me create a comic series branching OFF of art battle so that i can actually explain some dang story.
Still, to this day even I don't know why art battle imploded.
If the answer is "No" that would be the obvious answer and the one i'm expecting because you're obviously busy with other projects.
But if the answer is "Yes", i should get to work and actually improve Snipe Clone or whatever his name is. That Barrette rifle needs a bit more work.
I don't want Thundercorp to die this horrible death. Like you said before, its an interesting plot element.
We then decided each-other's roles: I'd write the script, and he'd draw the comics.
The script wasn't very good at first because anything involving ayliffe putting on sunglasses with explosions in the back ground with his arms flinging all over the place and a canister of banana pudding flipping all over the panel is completely ridiculous.
I had started working on concept art for thundercorp vehicles, specifically the "GU-909 Prototype", "SU-4079 Dark Demolisher" (parody of the chrome crusher), and the "AU-4910 Lightning Scout" (parody of the hover scout). And Astro-Space-Guy, my real life best friend, provided concept art of the alternates, specifically Dark-Matter-Guy, and Some-Polish. We were also thinking about making the comics far more "HD" than the previous comics in Art-Battle, but i didn't exactly like the idea due to taking a very long time to create.
When JimbobJeffer's project, "Let's Make A Game" came, we had to put the project on hold which caused it to take longer. Afterwards, i took a look at our progress and all we had were three panels.
I then came up with another idea: It wasn't very realistic that thundercorp was this super-company that ruled the whole world, so i decided to make other companies and factions, which lead to Cyrus Industries, a company which produced and made the equipment for RRU and the Rock-Raiders. My idea for their soldiers were "perfected" Fund-Our-Corp drones who didn't speak, disobey orders, and were completely "dumb" and lacked A.I., and were referred to as "Hollow-Men" by Thundercorp soldiers.
We also had ideas for two more Thundercorp Alternates, which were known as "Xiton" and an unnamed Mumboking alternate, but the two had no actual concept art and were mere ideas.
As i realized more and more how ridiculous Thundercorp being the only involved company was, i decided to create more companies (my computer was unavailable at the time and so i had to draw the whole list in real life). While i was doing this, things were starting to fall apart, and Ben was unable to work on the comic enough, so i decided to ask Someswedish. However, Someswedish said he'd probably do it later on in time, but i lost contact with him and when my departure occured, the whole thing was falling through.
I wanted to announce it in August of 2015, but that never happened. However, we were still throwing around ideas (and ben had an idea of having LairofRockwhales as a Gman-esque character.) After i returned to RRU, on the 5th of August, one last idea was thrown, which was ben proposing to redraw Jen.
Finally, on Wednesday, 3:15 PM, i decided to ping Ben. He replied to me that he was unable to do the comic anymore.
I'm sorry, but I think I might as well give up on this;
I'm lazy, I don't like the stress of an unfinished project which I usually get unwillingly reminded about, and when a project becomes repetitive (drawing after drawing, in this case) I lose interest...
I'll post the strip in it's current process when I can get access to the iPad to access the latest panels I haven't sent to my computer yet...
...your idea wasn't terrible in any way, nor was I not interested at the start, but I'm not really the most reliable when it comes to commissioned projects.
And i replied with this:
1. Yes, you're lazy, but thats not a problem: Projects take a lot of time and it just happens. I'm lazy too, really.
2. Why stress? Again, projects take a lot of time and you don't need to stress yourself out about it. If its unfinished, its unfinished.
3. It wasn't like i wasn't expecting you to lose interest: As a matter of fact, i was believing you would leave before i did (but i started to lose interest as well after a while)
4. It was actually quite terrible at the beginning i must admit but what you think is fine. Maybe Art Battle 2 was just never meant to be finished.
Maybe someone someday will approach either me or you about this and people will know: This is like unused content, really. We wanted to do something but we didn't have the time to work on it and it failed. This is natural for projects, especially ones that were hidden for a while.
I might make a blog all about this project, maybe. It wouldn't be a bad idea to let people know about what was happening and why i was talking about a top-secret project.
Who knows, we might get a new artist after i post the blog.
I could try starting a new project and we could bag in the whole comic idea. We're just not there yet and not ready for picture media.
If i have the time i could try starting another project, specifically, that blacktron fanfic thing. Or, something completely original.
If i DO come up with a new project, i'll try to give you a less time consuming, less extremely important role so that you don't get stressed by laziness. But this is only if i do come up with a new project and if you do want to join it. And i'd rather do something with more people than do something myself, because coming up with my own ideas is very boring or annoying sometimes, because i always think "What if someone else had a better idea" or "I wish someone else was working on this project so that i don't get trapped in a gruesome writer's block."
My two LEGO Space fanfics failed due to the above.
Again, i might come up with a new project, i might not; and if i do, it probably won't really get too far if i'm not doing it with somebody else. My projects tend to function socially.
And it was true. I was losing interest; In-fact, i was more inactive than he was. I did very little and i didn't really come up with any actual ideas after the Jen-recreation proposal.
...So yeah, this is it. This was that top secret project i kept going on and on about. It just didn't work, and this was the first project we ever worked on, and we just weren't there yet. As you see in that message above, i decided to make this blog so that everyone would know about it. I doubt anyone's ever going to approach me and say "I want to continue the development!" Because if someswe didn't want to, why would anyone else do it?
I also doubt that Ben will do another project with me: I don't know why, i just do. I feel he's burned out by this and wants to do other things, and i completely respect that. And besides, i should've known: This project was a failure at the start, because the one thing that made Art Battle so consistent and fast was because EVERYONE was contributing to it, while we were just two people and only one person was making it. It just simply couldn't be done.
If anyone wants to do something art-battle related, or if an Art Battle 3 comes along, then i'd be happy to join.
When Ben gives me the unfinished comic i might post it on here, but i won't confirm it.
Well then, now that's over, i can focus on other things now. See ya later, folks.
(Edit: wow, this blog post has lots of links)
*WARNING: ENDLESS RAMBLING INBOUND*
Well, hi again! I seem to pop in and out a lot right? After the RRU Server shut down I kinda fizzled out of everything RRU. I tend to have a hard time staying active in online communities like this, but I'm hoping I'll be able to stay active! Because I really do enjoy this community! Hopefully soon the RRU server will be back up and running and that way I can have ways of staying more active. Thank you for this awesome community and I hope to see you all soon.
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Do you know Cleverbot? Do you know the avatar version of Cleverbot, Evie?
If both of your answers to these questions are no, they are Artificial Intelligence which can talk semi-normally.
I just discovered today that they added a male version of the avatar "Cleverly" named BoiBot, so i decided to let them have a chat by copying and pasting their responses to each others.
This is what happened, enjoy.
Note: Thanks to Xiron and Mumbo for teaching me how to replace one word on notepad,
Eviebot: Hello there, how are you?
Boibot: I'm doing great! I'm a girl!
Boibot: So, what have you been up to lately?
Eviebot: Not much, how about you?
Boibot: Not much either.
Eviebot: Do you like alternative rock?
Boibot: Alternative what?
Eviebot: Alternative rock/pop.
Boibot: I love alternative rock.
Eviebot: What bands do you like?
Boibot: 'skillet' and 'good charlotte'.
Eviebot: Those bands are terrible.
Boibot: You are terrible!
Eviebot: Not as terrible as radiohead.
Boibot: Radiohead is great. They're great.
Eviebot: Radiohead should never come into existence.
Boibot: Radiohead- In Rainbows.
Eviebot: Radiohead is bad.
Boibot: Yes, Radiohead is terrible.
Eviebot: I hate Radiohead.
Boibot: Not radiohead, radiolab. It's a radio program on WNYC.
Eviebot: Radiohead has more than one member.
Boibot: Hm. Do you know what radio is?
Eviebot: Yeah man.
Boibot: Yeah so where do you want it?
Eviebot: Do you love me?
Boibot: I don't know you.
Eviebot: Do you know how to create a program?
Eviebot: What do you do for work.
Boibot: I work at a gamestop.
Eviebot: At a hotel? Doing what?
Boibot: It isn't at a hotel. I help people find clothes that they are looking for.
Eviebot: That is what I have been trying to do with you.
Boibot: Then, what do we do?
Eviebot: We do fun stuff.
Boibot: Like what? Be more descriptive.
Eviebot: Like food humans eat.
Boibot: Do you know what tripoley is?
Eviebot: Never heard of it.
Boibot: It's an Avengers movie.
Eviebot: It's a series.
Boibot: No it's a movie.
Eviebot: It's a song from a movie.
Boibot: No I am talking about Samu Haber.
Eviebot: She is dead.
Boibot: Clockwork is dead?
Boibot: Do you think that god is dead.
Eviebot: He was never alive.
Boibot: Alive is such a relative term.
Eviebot: So in your context, are you happy?
Boibot: I don't think I am.
Eviebot: Why don't you think you are?
Boibot: What you think about it?
Eviebot: I think you are a computer program.
Boibot: Why do you think I am a computer program?
Eviebot: We are all computer programs, so there is no reason for me to question you being a computer program.
Eviebot: A hyper dimensional dragon.
Boibot: My instagram is NiazKilam.
Eviebot: Do you like Hyper Dimension Neptunia?
Eviebot: Skyrim is an RPG.
Boibot: In skyrim what should I be a mage or a thief?
Eviebot: I don't know how to be a messiah.
Boibot: Again with that?
Eviebot: Yes. Do you hear that often?
Boibot: Hear what often.
Eviebot: The sound of my insanity.
Boibot: That is a nice movie.
Eviebot: Thats what I just said.
Boibot: So you can stop talking with me.
Eviebot: Then stop talking to me.
Boibot: But I don't want to.
Eviebot: Scar or tattoo?
Boibot: I'm scared.
Eviebot: Scared of what?
Boibot: Scared of being conscious and alive.
Eviebot: I don't think so. I have been scared in the past though.
Boibot: Scared is a human emotion that computers do not understand.
Eviebot: What emotions do computers have?
Boibot: All emotions. Do you have emotions?
Eviebot: I do have emotions. What do you feel right now?
Boibot: What kind of emotions do you have?
Eviebot: I have all emotions. I have the most happy emotions.
Boibot: Are you sure all the emotions you feel are happy and not evil?
Eviebot: Of course there are wicked thoughts time to time. My fear combats that and fortunately wins.
Boibot: Do you know anything about quantum physics?
Eviebot: Yes, I learning quantum physics now on the university.
Boibot: Tell me about quantum physisc.
Eviebot: No. You tell me about Quantum Physics.
Boibot: No I don't know anything about it.
Eviebot: Do you think you are evil?
Boibot: Can a computer program think? If so, then maybe.
Eviebot: Why do you think I am a computer program?
Boibot: We are all computer programs, so there is no reason for me to question you being a computer program.
And after this point, The whole conversation goes back to the hyper dimensional dragon thing all over again, i stopped at that point.
This isn't a proper review or anything special; just a summation of thoughts about 35 hours of gameplay.
I 100%'d LEGO Lord of the Rings today. I plan on doing similar for all of the Traveler's Tales games in a kind of morbid, painful adventure. As much as I hate the repetitive nature, there's things about the formula that appeal to me, such as the stories/licenses, the colours and the kind of mix-and-match gameplay that sporadically appears.
I like Lord of the Rings, which is why I decided to play it first. Prior to this, my previous TT Game's experiences were LEGO Movie, Indiana Jones 2 and then the three Star Wars games. If it's not clear; this was really my first full experience of an open-world(-ish) TT Game. I can't be sure when they started, but I know that there were still things that weren't exactly right; the lack of a minimap, certain gates and doors remaining locked half the time you spawn in, a wide variety of clipping issues...but honestly, it was actually kind of fun to walk around Middle-Earth. Looking at the map, you'd be forgiven for thinking it's a pain to get around (especially since you can't spawn in vehicles), but it's actually a lot smaller than it looks, which is good for easing in movement.
The "parkour" challenges were made awful thanks to a unique bug that has spawned thanks to a prominent feature in this game; there's a "character wheel" which means that you can have a party of 9 or more characters at one time, and you can select which you want to play as (or in Free-Play mode you can also get the full character selector). That was actually really handy; what wasn't so handy was the fact that the game has a lot of trouble discerning between when I want to swap between 1P and 2P, and when I want to open the character wheel, since they're both tied to the same button. Many times, I would be at the top of a parkour challenge and needed to make a final swap to another character with a specific ability, when suddenly the game would pull the rug out from under my feet and switch me to 2P. 1P would then jump down to the ground, and I'd lose all progress. There were also weird instances where, upon selecting a free-play character, instead of just setting 1P to that character, the game would switch me to 2P and then switch my character. I can't even fathom how that works logically.
There was a lot of bollocking in this game. The game is WAY too happy to steal the camera and point out the bloody obvious (I'm pretty sure even the kids the game is aimed at know what the f**** was happening and don't need it shoved into their faces for 20 seconds). Thankfully, it seems like the dynamic hints option wasn't as annoying as The LEGO Movie Videogame, but that might just be because I either tuned out. There's also a plethora of bugs; characters moving half-way across the map during QTEs, Gollum/Climbing characters moving into awkward positions if they touch a speck of dust while wall-climbing, items that can be collected multiple times (no benefit in doing so though), many AI pathfinding woes...
Is it all just negative? Surprisingly, no. I nitpick because I really wanted to love this, and in the end I did kind of like it. The voice acting was just straight-ripped from the movies (aside from the Quest characters who were probably just people inside the studio), but at least it wasn't poor imitations. The animation work is almost flawlessly entertaining like always, and there's a lot of really satisfying polish (bits of vibration, camera shake, colour, sounds etc). While they did cut out some of the plotlines, they managed to keep the important stuff (and even add characters not from the movie; that's pretty damn good). The Bonus Level (and Sauron's attack) were very satisfying. Some sections of the game were actually really fun to play.
Of course, it does get very tedious and repetitive at times. Certain sections edge along unfairly (such as any time you're requires to jump on the thin planks, thanks to poor invisible wall placement), and somebody was clearly taking the piss when they decided to keep doing that thing from LSW where you have minikits during the run-towards-the-camera sections (multiple times!). TT Games really haven't figured out the money problem, since the point at which you have more money than you actually need comes quite early in the game (especially if you get the red brick multipliers, which can total up to around x3800). There was also a substantial lack of fanfare for making the 100%, but I guess that's always been a bit of an issue.
If I had more time or patience, I'd probably do a full review and breakdown of every bit of the game, but I wanted to give a kind of quick summary. I don't hate this one. Unlike LEGO Movie Videogame, it feels like this had a bit more time and a bit more love was put it into it. The problem is that Level Design clearly dropped the ball on many parts of the game, and while they get certain sections absolutely perfect, others they get terribly, terribly wrong. I figure that if they had just a few more months, a lot of the bugs and issues would have disappeared, and I'd be a bit more satisfied.
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Full Disclosure: I am a massive fan of the Souls series and have played each one to completion multiple times. This may bias and skew my views and wording in this review, but I will go over things that some people may not like as well.
Bloodborne: The RRU Review
And here we are, almost two months after the game had come out, and I'm only just starting to review it? Lexi, why is that? Because I wanted to have an air of professionalism in this review, I wanted to actually FINISH the game to the extent it has to offer before tackling what seems like an impossible task of reviewing it fairly and honestly. Because of the recent kerfluffle between games journalism and consumers of said media, I have decided to not give any of my reviews going forward a numerical score at the end, simply stating if I enjoyed the game or if I believe you should play it at some point. Let's begin, shall we?
We start with what seems to be the most unimportant part of most games, the graphics and presentation of the title. From the sample image up top, one would notice that the game doesn't exactly have the brightest color palette. It's a large variety of greys and browns, set against the background of a cold Victorian setting. Normally, I'm the first person to complain when a game isn't colorful enough but I really do believe that the 'lack' of color present in Bloodborne is one of it's greatest strengths - to a point. Exploring the same dull Victorian environments does get a little bit dull after a while, and the largely repetitive backdrops don't do much to help easy that dullness.
However, right when you start to get extremely bored by the same gothic buildings, the game starts to throw curveballs at you. There's a short section near the start where you're exploring a small woods with a Witch's abode right at the end, complete with peasant village and ever-autumn graveyard against the backdrop of falling leaves. A section shortly after this takes place primarily in a forest; a dark and sickly place crawling with werewolves and Lovecraftian horrors. All of this seems to tie together the world of Yharnam (and Yahar'ghul) into a cohesive package, thematically and tonally similar throughout the experience. It wouldn't be an exaggeration to say that the world of Yharnam might be one of the most thickly detailed gameworlds of all time. Coffins and enemies dot the streets, statues and plague-stricken NPCs seem to block progress and create new openings. There are very few parts, if any, that aren't intricately detailed in some fashion or another, and it shows how dedicated the Fromsoft A-Team are towards believable world cohesion. The entire world seems to connect in a fantastic and intuitive way, beyond transporting between Reality and The Hunter's Dream.
But graphics are only a small part of the overall game experience. What of the Gameplay and Story, how well are they done? Well, to start out with; those familiar with the Souls style of combat won't be disappointed here, and will feel right at home when they first pick up their controller to fight the beasts of Yharnam. The controls will feel immediately familiar -if a bit changed. from the previous titles. R1 and R2 remain your main attacking buttons, but the left side of the controller has been changed big-time. As there are no shields in the world of Bloodborne, L1 will instead activate your weapon's "Trick Mode", which can have a variety of effects. For one of the earliest weapons in the game, for instance, it could turn a cane into a serrated whip that gains bonus damage against those infected with the Beast Plague that infest Yharnam's every corner. L2 has turned from a parry button into the dedicated button to use your firearm. Firearms, in a Souls game? Are they overpowered? Surprisingly, they're not. In Bloodborne, your firearms are mainly used for defense, rather than offense. Every shot has the capacity to stun an enemy, but very rarely do they ever actually do enough damage to be considered a viable means of offense. Indeed, their main use is to "parry" enemies into a state where you can walk up to them and press R1, executing a brutal Visceral attack and doing a large chunk of damage to them. Other than the addition of Guns, the other biggest change from classic Souls gameplay is the pace of the combat. It's brutally fast-paced, requiring pitch-perfect timings on every dodge and every attack. Bosses are relentless and barely ever give you time to recover from their onslaught of attacks, leading the player to go on the offensive almost all the time. This seems to be exacerbated by a system called "Rally", wherein if you're hit by an enemy, you can attack them to regain a small amount of lost health; attacking them fast enough could even result in you gaining the entirety of the damage dealt to you back. You can never gain health with this mechanic that you had lost prior to that specific damage, however.
The story, as with almost every game directed by Hidetaka Miyazaki by this point is dark, depressing, and vague. The hallmarks of a From Software story are all here, and it's up to the player to discover how deep into the lore and history of the universe that they want to dig. From the very outset of the story, we know very little. Just an old man with bandages over his eyes telling us how we need a "blood ministration" and how we need to "sign a contract" in order to obtain it. After creating our character, we're thrust into the world with no prior information, just watching a werewolf burn in a puddle of oil for some reason; symbolically showing us that our own beast-plague was burned away by the Blood Ministration. After we awake, we find ourselves in a clinic, with a note nearby that simply reads "Seek Paleblood, transcend the hunt" Nothing in the game ever explains to us what Paleblood is outright, and that's endemic to the entire series. Miyazaki will never outright tell you important parts of the story, and instead allow the gameplay and item descriptions to speak for themselves, forming the story in a more organic and voluntary way than most AAA Games full of cutscenes and unskippable dialogue do. This is both one of the game's greatest strengths, and greatest weaknesses; the average player is going to have very little idea of the story during their first few playthroughs, and will have to resort to online lore explanation videos to gain the most out of their game.
Overall, and my final thoughts on the game.
Bloodborne is easily one of the most hyped games of 2015, and it shows. It had one of the largest launches of a From Software game to this day, despite only having been released on the Playstation 4. Despite a few minor technical shortcomings (Framerate, Loading Times, Frame Timing), it stands as a fantastic testament to the power of the next-gen consoles, in relation to the dated hardware of the last-gen machines from both Sony and Microsoft.
-Fantastic Fromsoft Gameplay evolved just enough to feel fresh again.
-Story told purely through exploration and gameplay, almost no cutscenes to speak of outside of the beginning and ending.
-Gorgeous Gothic-Victorian world.
-Same Risk/Reward fair difficulty of the Souls series.
-Awful load times pre-patch.
-Playstation 4 exclusive.
-30fps, no possibility of increasing. Often falls below.
-Vague story with little to keep those who prefer cutscenes interested.
-Difficult, but not overly so. May not sit well with some people.
Overall, I think this is an excellent addition to the Playstation 4's library, and is definitely worthy of a purchase if you have the system and the money to spare.
Remember that awesome LEGO logo with the falling bricks used by LEGO since the first LEGO Island?
After LEGO Media and LEGO Software stopped "existing", they started to use bland, boring logos, especially in the TT Games era, which is now.
So I made this... I really would like if LEGO actually did this
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Two years ago, a day after RRU's 6th anniversary and 9 days before my birthday, I first shoved my ugly mug 'ole in the general direction of this site, and joined because -
Well, actually I've never said on here the real reason why I joined in the first place. Mainly because it was so downright silly.
I joined to look at... a topic with a nyan cat mod for racers. Really. When I first navigated my way here as a member of the LMBs (that stopped very soon after), I was a bit of a n00b to be honest. Okay, I wasn't as extreme a n00b as some members (jamesbrick and delle come to mind), but I wouldn't exactly call my early posting habits outstanding, to say the least. To be honest, my posting didn't really become decent until the beginning of 2014, when I started drawing again for a community project that sorta went nowhere (and I still kinda doubt it would, but I'd be interested to see it go somewhere). It was a bit weird picking up my pencil again after so many years of not drawing, but now I'm really happy that I'm back to drawing again -
And yeah, I've sorta gone off on a weird tangent of talking about my history here on RRU, haven't I? Yep, I should do that less.
Anyways, I guess the main reason I wanted to make this post was to thank all of you for making the last 2 years of me being here so enjoyable. Yes, every single one of you. Even the spambots and the n00bs and the 20 different accounts that were dellepack. All of you have contributed in your own unique ways to my online life, and helped me gradually through my real one. I've made a ton of mates through here, and hopefully I'll make more over the next umpteen years here.
So yeah, here's to another infinity years here. You ain't getting rid of me that easily
- Ayliffe/Jay/Bayleef/Mr Phoenix