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Oficial Orr Blog


The Future, and some questions.

Posted by Addictgamer , 21 November 2012 · 280 views

Well, ORR isn't really "Rock Raiders" anymore. Rather, it's a mod on a game built off of a world simulation. Let me explain.Components of my project:World Simulation - In conjunction with: Engine. - A game wraps the two together into a game. Alone, the World Simulation is just a library, and the engine just an engine. This game is called:...


Looking For A 3D Programmer

Posted by Addictgamer , 02 June 2012 · 268 views

Yes, I'm looking for a 3D programmer to help me out in ORR. This whole thing where I do the 3D code just isn't working out.

Here are the requirements/tasks/stuff like that:

0. The language is c++. You must be able to program in c++, and have sufficient programming skills.
1. You must be able to program cross platform. Especially in Linux and...


New Alpha! (Finally) (April Fools!)

Posted by Addictgamer , 01 April 2012 · 148 views

Hehe, this is not a real release. It's was an April Fools joke.
Do take note, however, that the features outlined here are the features planned for the actual alpha release.

Hey guys,

After too much time, I've finally got something out - The Alpha Release! It's not too much,...



Posted by Addictgamer , 20 December 2011 · 128 views

I'm done reprogramming the engine in Vala (all except for the 3D parts. Seeing that I can't test (or even compile) them).

All that remains is gaming break and then yelling at the maintainers to unscrew the packages and then adding in all the 3D code, and then actually programming the game.


I Am Dissapoint, And Very Mad.

Posted by Addictgamer , 18 December 2011 · 180 views

So, those damm autoupdates happened. Even when I nuked every last form of autoupdate in existence.
What did they do? They installed a new program or something that proceeded to corrupt all my c++ source files.
I. HATE....


Where Da Surface At?

Posted by Addictgamer , 28 November 2011 · 111 views

The surface is located 6450 kilometer(s) from the center of the planet.
At least that's what ORR told me today.

In other news...Lots of RPing lately. Yes, there are people out there who actually can tolerate my insanity :o



Posted by Addictgamer , 19 November 2011 · 184 views

Even though i really want to make ORR in vala, I won't. I've decided not to risk switching languages in the middle of the project, even when quite a bit of the code can be copy and pasted.

Anyway, I screwed around with many different things.
- Networking
- UI
- 2D graphics stuff like optimization, effects, and plain doin' it better.
- 3D.


Vala Ore See Plus Plus?

Posted by Addictgamer , 17 October 2011 · 86 views

Well then, I've tested vala in windows, and it appears to be much easier to work with than c++ in windows...

Besides that, I have vala as my favorite programming language, and c++ second to that...
That is not to say, however, that I dislike c++ in the slightest. Like I mentioned above, c++ is my second favorite programming language, and vala is first,...


Broken Horizon

Posted by Addictgamer , 20 August 2011 · 106 views

So I finally got ORR to a nice stable point where everything was working.
Only to bash it back down into the pits of debugging.

That's right, kids, I broke everything.

...It's actually not as bad as it seems.
I'm working on making pathfinding multithreaded. (Yay less lag!)
Of course, this requires major rewrites of everything, but...


Orr - Preview

Posted by Addictgamer , 08 August 2011 · 128 views

There you have it folks. Approaching completion of the next ORR release :)

I was about to release it now, but I realized I forgot to add in the construct teleporter buttons and stuff like that :P

So, yeah...Maybe a release today. Maybe tomorrow. Either case, should be in the...

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